/* Emacs style mode select   -*- C++ -*- */
/*-----------------------------------------------------------------------------*/

/* $Id:$*/

/* Copyright (C) 1993-1996 by id Software, Inc.*/

/* This source is available for distribution and/or modification*/
/* only under the terms of the DOOM Source Code License as*/
/* published by id Software. All rights reserved.*/

/* The source is distributed in the hope that it will be useful,*/
/* but WITHOUT ANY WARRANTY; without even the implied warranty of*/
/* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License*/
/* for more details.*/

/* $Log:$*/

/* DESCRIPTION:*/
/*	Put all global tate variables here.*/

/*-----------------------------------------------------------------------------*/

static const char
rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";


#ifdef __GNUG__
#pragma implementation "doomstat.h"
#endif
#include "doomstat.h"


/* Game Mode - identify IWAD as shareware, retail etc.*/
GameMode_t gamemode = indetermined;
GameMission_t	gamemission = doom;

/* Language.*/
Language_t   language = english;

/* Set if homebrew PWAD stuff has been added.*/
boolean	modifiedgame;


#ifdef DIYBOOM
int demo_compatibility = 0;
int compatibility = 0;

int variable_friction = 1;
int allow_pushers = 1;
#endif


/* dynamic structures */
int default_spechit;
int maximum_spechit;
int default_intercepts;
int maximum_intercepts;
int default_linespecials;
int maximum_linespecials;
int default_visplanes;
int maximum_visplanes;
int default_drawsegs;
int maximum_drawsegs;
int default_vissprites;
int maximum_vissprites;
int default_ceilings;
int maximum_ceilings;
int default_platforms;
int maximum_platforms;
